Seven Things We Should Discuss About VR

Virtual Reality has grown massively over the past few years with the introduction of the Oculus Quest line of VR, being a fairly cheap and accessible form of VR it allowed for more of the masses to get their hands on a headset. With this increase in demand and players there might be some concerns for VR. While these concerns are more than valid, I am here to discuss a few that seem to be a bit more popular or what I was concerned about at one point. Let me preface this with, I am not a statistician nor headset developer, I just have some knowledge on headsets and look forward to what they can do for us

1. The Ready Player One Fear

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In the movie and book Ready Player One everyone begins to just rely on their VR, and it runs their economy, and they get so absorbed in it, they neglect the earth’s health. We sadly have a long time before our VR will ever get that immersive. It is also very unlikely that a new currency will be introduced virtually that every country will adopt. We do use the in-game currencies in games all of the time, but very rarely does that currency get transferred back to real money. So really, the chances of the wasteland virtual currency running world is highly unlikely.

2. The Loss of Actual Connection

It seems to be normal to believe that games will ruin our connections with people, I entirely disagree. The current VR community is so welcoming that you can make friends just by joining a populated world in VR Chat. I have made a few friends that way because we shared the same interest in shows, or just simply had fun together, and sometimes we didn’t even speak the same language. Since starting college, a few friends I had moved up to NAU and I rarely get to see them, but recently we started to set a night each week to meet in VR and catch up and play something together.

3. The Fear of the Dependence on the Virtual World to Forget the Real World

Often our headsets come with battery lifes especially when they are ‘standalone’. Making it nearly impossible to stay in VR for more than a few hours, even if you could, often people get headaches for being in VR that long because of the weight of the headset and the brain power it takes to use those ‘VR legs’. These issues would make it improbable for us to become dependent on VR. We also still need to eat and drink, and VR does not offer that, nor do I believe it ever

4. Should it be the Next Step?

We all know how negative social media is to our youth and might be concerned with how that could translate to a more 3D space. Well, with the tracking that is fit to your body, you aren’t just uploading perfect parts of yourself that you post on Instagram. It simply isn't an option, all of your interactions online are going to be with other people, and they will also just be themself. It isn’t like you can compare yourself to an Instagram model, there is no VR model, it is just a place for you to be you with people that might live on the other side of the world.

5. With How Much We Accept Technology into Our Life, How Will People See the Step from 2D to 3D Connections

While people might be hesitant I do believe people will accept this form of communication very well, especially if we can remove some of the negative ideas surrounding Virtual Reality. Some people believe it will always make them have motion sickness, but with our constant advances in making graphics more and more realistic, it is more likely to decrease as well as that thought itself will continue to provoke the motion sickness making it happen every time. Not everyone can just hop into a virtual world, you haven’t developed your ‘VR legs’ (as the community named it) like sea legs it is similar to muscles they need to be exercised.

6. Better Expressing Oneself How You Like When You Like

In many games you can customize yourself, so if you feel more comfortable appearing more masculine or feminine it is up to you, if you want to look like a dragon, it is your choice, you decide what your appearance is to others, possibly making people less self-conscious about their real body when they know that how others see them in a virtual world is how they want to be seen. This might lead to some internal anguish for not always being that avatar, but I believe that if they have a way to represent themselves, it might not, that issue has yet to have been reported widely.

7. Growing Past Physical Limitations

I know that title seems scary, but it isn't some sort of super villain. Prosthetics for people with missing limbs are getting increasingly more advanced, what I am certain will happen is to help those with disabilities connect with others in VR, there will be options for some sort of Neural interface so that your brain can control the limbs of your character in a virtual space. I believe this will be an amazing step towards inclusiveness and making our world more of an accessible place.

Conclusion

I understand that virtual reality can be a really scary thought, but really, I think it will bring all of us closer together, help us make friends across the world, keep friends that you used to be near, and now live far away from one another. I definitely believe that the benefits of our ever advancing virtual world heavily outweigh the negatives. To help keep our world inclusive and connected, VR is the next step whether we like it or not, but we should keep an eye on the direction companies are going and make our own decisions on who you support with your privacy and virtual connections.

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