Glossary TICS

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Activity System
An activity system is a collective formation with a complex mediational structure that serves as the primary unit of analysis in cultural historical activity theory
Affinity Spaces
An affinity space is a place where learning happens. According to James Paul Gee, affinity spaces are locations where groups of people are drawn together because of a shared, strong interest or engagement in a common activity
Apps
an application, especially as downloaded by a user to a mobile device.
Assessment for learning
is an approach to teaching and learning that creates feedback which is then used to improve students' performance.
Audio-Lingual
The meaning of AUDIO-LINGUAL is involving a drill routine of listening and speaking in language learning.
Authoring Software
An authoring system is a program that has pre-programmed elements for the development of interactive multimedia software titles
Blog
is an online journal or informational website displaying information in reverse chronological order, with the latest posts appearing first, at the top
CALL
Computer Assisted Language Learning
Communicative competence
refers to both the tacit knowledge of a language and the ability to use it effectively
Communicative language teaching
is an approach to language teaching that emphasizes interaction as both the means and the ultimate goal of study
Comunnities of practice
is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly
Connectivism
Connectivism is a relatively new learning theory that suggests students should combine thoughts, theories, and general information in a useful manner.
Consoles
an electronic system that connects to a display (such as a television set) and is used primarily to play video games
Cyberbole
Exaggerated claims about what the internet and information technology will accomplish.
Flaming
Flaming or roasting is the act of posting insults, often including profanity or other offensive language, on the internet
Genre
a style or category of art, music, or literature.
Grammar-Translation
A way of teaching in which students study grammar and translate words into their own language.
Hardware
Computer hardware refers to the physical parts of a computer and related devices. Internal hardware devices include motherboards, hard drives, and RAM. External hardware devices include monitors, keyboards, mice, printers, and scanners.
ICT
Information Communication Technology
Input
something that is put in: such as a: ADVICE, OPINION, COMMENT
Instant Messaging
form of text-based communication in which two persons participate in a single conversation over their computers or mobile devices within an Internet-based chatroom.
Laptop
a computer that is portable and suitable for use while travelling.
MALL
Mobile assisted language learning
Meditational Tool
Signs and symbols that work as agents for culture.
Multimedia
a technique (such as the combining of sound, video, and text) for expressing ideas (as in communication, entertainment, or art) in which several media are employed
Phonology
the system of contrastive relationships among the speech sounds that constitute the fundamental components of a language.
Privacy Settings
Privacy settings are "the part of a social networking website, internet browser, piece of software, etc. that allows you to control who sees information about you"
Rhizomatic Knowledge
to describe theory and research that allows for multiple, non-hierarchical entry and exit points in data representation and interpretation.
Scaffolding
a temporary structure on the outside of a building, made of wooden planks and metal poles, used by workmen while building, repairing, or cleaning the building
Social Media
websites and applications that enable users to create and share content or to participate in social networking.
Social-Constructivism
is a sociological theory of knowledge according to which human development is socially situated and knowledge is constructed through interaction with others
Social-Networking
The term social networking refers to the use of internet-based social media sites to stay connected with friends, family, colleagues, customers, or clients
Socio-Cultural Theories
Sociocultural theory stresses the role that social interaction plays in psychological development.
Socio-Digital-Competence
Digital competence is one of the eight key competences and refers to the confident and critical usage of the full range of digital technologies for information, communication and basic problem-solving in all aspects of life
TACs
Technology and communication system
TELL
Technology Enhanced Language Learning
Text Messaging
Text messaging is the act of sending short, alphanumeric communications between cellphones, pagers or other hand-held devices, as implemented by a wireless carrier.
TICs
Tecnologias de la información y comunicación
Zone of proximal development
The Zone of Proximal Development is defined as the space between what a learner can do without assistance and what a learner can do with adult guidance or in collaboration with more capable peers